A few months ago I wrote an article about how to think about and work with bitmap resolution in Repper. It was inspired by the many questions we get about it, as resolution and export are probably the two most complex aspects of creating patterns.
Repper takes care of a lot, like calculating the best possible tile resolution, keep your export settings aligned with one another and offer one-click fixes when upscaling does happen. That said, there are many use cases for Repper and so to get the results you want, you’ll need to know a little about how resolution and export works.
If you sometimes wonder if you could squeeze more resolution out of your patterns, this article is for you!